starsector tech mining. It is the only frigate capable of mounting a large weapon, although there is considerable debate on how useful that is. starsector tech mining

 
 It is the only frigate capable of mounting a large weapon, although there is considerable debate on how useful that isstarsector tech mining 25 multiplier when being improved

Added to the game Only up to date for version. Re: [0. 51K subscribers in the starsector community. 2D RPG/Trade/Fleet Combat GameTech Level OP Wing Size Broadsword: Heavy Fighter Low Tech 8 3 Cobra: Bomber High Tech 15 1 Claw: Fighter High Tech 8 5 Dagger: Bomber High Tech 18 3 Gladius: Fighter Midline 6 2 Khopesh: Bomber Low Tech 12 2 Longbow: Bomber High Tech 12 2 Mining Pod: Drone Low Tech 0 4 Piranha: Bomber Low Tech 10 3 Perdition: Bomber Low Tech. It re a ds your s a ve file, simul a tes your desired (size-6) colonies on a s m a ny combin a tions of pl a nets a s possible, a nd shows you which combin a tions a re the most profit a ble. Updated support for Version Checker. Costs on average 0. Get at least one rig and drone thingy to get some more loot. Better Tech-Mining makes tech. Throughout the first half of the. 91, 0. The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. They have teleporting mines, fortress shields and drone defence platforms with guardians and fortress shield. Follow-up post: In the current version (i. Charlie, you're a little crazy sometimes, you know that? Oh, silly me! i thought it was hot because of close proximity to sun not cause of the volcanic nature, so that was my logic Thanx for elaborating on that one! Is there a chance you could maybe in future combine tech mining with domain archaeology so that it wont have to take 2 industry slots to have both? what i gather from the description they are pretty much the same thing, so it would be. . Yunru's Pirates and Pathers. Added Cassicus-class escort destroyer (high-tech). 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. 14865315874. Its shipsystem increases damage done by fighters of all types. Hazard Mining is one that everyone else has mentioned, and for good reason. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. Leave your farming and tech mining operations intact. It is very fast, as fast as the Falcon, which means it can easily keep itself out of trouble and quickly join the fight if it enters the battle as reinforcement. 2D RPG/Trade/Fleet Combat Game. Especially if you have the better tech mining mod. . So 16 frigates ~ 1. Low Tech Armada. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. Question about Tech Mining deliverables . All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony. Socials. 8 warships strapped together was too much, so combat versions will only get 4. It used to be called Starfarer. I have 4 colonies up and running. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3 Recreational drugs equal to colony size Deposits may be ore, rare (transplutonic) ore, organics or volatiles Tech-Mining: 150000¢ 45 days (Ruin size) * 500¢ These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. 3/ provides *no* benefit to the colony. 0 – Respawn Fleets Scale with Ships Lost [Starsector Mods][0. Use AI cores for everything. First your mod is a fantastic idea. So failing one mission miserably, we go complete the technology cache mission. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. The only thing Starsector would benefit from releasing on steam would be even bigger modsToday in starsector I play as a scavenger who is only allowed to recover ships. Nah bro, tech mining, the ruins await Reply LOST_REAPER59. Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. json - then search: techMiningDecay and. AstroForge announced. " Fractal Softworks Forum November 04, 2023, 02:19:58 AM Welcome, Guest; Please login or. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Gryphon (B) - Ballistic variant of the Gryphon, can be quite powerful. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. It could be that all planets are sending the results to one planet. The pirate version prior to 0. Re: [0. The ship will then be produced and delivered at the end of the month, stored at the designated planet. Logged. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. 44K subscribers in the starsector community. 9ggggggg Mod, the choice for serious players seeking advanced features and…. It used to be called Starfarer. Starsector Beginner’s Guide Part 2 – Colony Building. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. Heavy Industry has a base upkeep of 6 000 credits, increasing by. Easier to build your own from the resources you have, rather then order a new mining ship because Jimmy from Celeste 5 didn’t get his small vessel certification. Starsector. ago. Midline is kinda wonky. 9a. –More than 75% decay. Dyi/terraform taming care of upgrading said planets. An armor-less Legion with quick feet. It's. My auxiliary ships usually outnumber the escort ships. As a low tech "upgrade" over the Eagle, a cruiser with 1000 armor, I kind of expect it to have at least 1k, maybe even 1200 armor. The product of multiple mentions. [0. Sometimes you luck out, sometimes you get nothing. 95. Edit: gah just remembered that you can raid occupied planets and look for planets with tiny satellite junk orbiting it that are unsurveyed. , 0. Focus on Uranium, Gold, and Rare Earths in Saskatchewan. Looking for ship blueprints is generally a huge pain. Given how many players seem to happily satbomb millions, we've no place to judge though. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. Join. 1a] Unknown Skies by Tartiflette [0. Other than that i don't really bother with spending story points there. Teck was originally formed in 1913 as Teck-Hughes Gold Mines Ltd. of vanilla ships (pirate versions and refits of civillian ships) as well as a few new ones, like a set of armoured low-tech phase ships. by InquisitorViktorTarr. PCRG is a tool th a t St a rsector pl a yers c a n use to find good pl a nets to colonize. Slightly Better Tech-Mining Hotfix. High Tech Expansion: adds more HT ship hulls. Link (v1. It increases light industry production by 2 units. It's only downside is that it is a pure carrier and so it has almost no way of contributing to the fight. Reply reply. •. It is capable of firing most large ballistic weapons, except the Gauss Cannon, which requires 1200 flux to fire one shot and therefore necessitates a minimum of 3 capacitors. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. Alliances offer mutual assistance in times of war. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. HMI does add ships and stuff that make mining easier. # 2 - All midline sprites. Orbital stations are equipped automatically. 1) If stats need to come out of somewhere burn isn't it. I will mostly use the "lore" and in-game descriptions, like once you dig at the "technicals" of starsector tech it is super powerful. And the. Next Post [Starsector Mods][0. Depending on the level of ruins it can go for quite a while. AI usage as is the nature with battlecruisers is mediocre, it's a ship that takes skill since the system propels it only forward. I plopped down a planetary settlement on a world with Vast Ruins, placed an alpha core and made an improvement to stop depletion. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. Pather cells are also generated on player and NPC colonies, supported by hidden bases in uninhabited systems. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. It used to be called Starfarer. In fact, it always pays for itself. 95. I've spent my early game playing, mining and trading in HMI territory and surrounding uncharted worlds. Factions will wage war against each other and try to conquer their enemies. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. They're low-tech on steroids, have have funky weapons and ships, but nothing completely outlandish. modern carriers-gives carrier hullmods that can let you make diffrent carrier types. 46K subscribers in the starsector community. check the governor. This mod intends to expand the options for high-tech fleet doctrines. : high flux, low hull, engines disabled etc. 95a] New Beginnings v1. It is one of the least profitable industries out there, as only two worlds buy them (and far less than what the market provides) Their use is mostly upgrading. Mining Blasters are ok to have early game. Explore, explore, explore. 95. Just wait for 2 or 3 probe or derelict ship missions in the same general area. It used to be called Starfarer. even if you don't intend on going to that location right now. Perhaps it's a balance reason, but shaving. 1-1. Otherwise you would fight the ambush battle then slowly repair before the main battle. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. Also, Google should be able to help with colonizing questions. Mining operations benefit from noninhabitable world status, as the autononous mantle bore can be used. 3. Sojurn - Lots of small energy mounts and. Shielded holds if you get caught (you will eventually), good burn level, passable in combat. Tech mining is 1 or 2. 1a] Junk Yard Dogs – V 2. ago. Would be a big incentive to build them if that were so. Cryosanctum does not provide any benefits to the colony. 95. Hazard Mining Incorporated Junkyard Dogs (thinking of removing this) Scy Nation (Kinda weird sprites but man the ships are fun to fly) The Star Federation Legacy of Arkgenisis (otherwise known as the Anarakis Reparations Society, kinda weird one, sorta love em, they function quite different to the others)Starsector is a hard game, especially when you have no idea what to do. Yeah, so I wanted to turn tech-mining industry into structure. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. Well, I intended to build a mining station in the field anyways. IMPACT's 100%-owned and operated underground silver mines feed a central. On colonies, I'll spam for accessibility and multi-product exports (like mining, manufacturing, or light industry in free ports) For colony's, improving the commerce industry gives a nice income bonus. 95. 600. They're shady as hell and do a good amount of scavenging and tech-mining too. You can also find extra rare loot as it is excavated. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. The base tech-mining in Starsector 0. Nah bro, tech mining, the ruins await Reply LOST_REAPER59. Thankfully we were all able to act fast and help find our brother under the rubble. e. It used to be called Starfarer. Premium Powerups Explore Gaming. . Run em until you get the text that the ruins have been 'comprehensively combed over' on hover then close them. Yes, stations will be armed with your state of the Art technology, if that is mining lasers, well, better find a High Tech blueprint, or the blueprints. I would recommend you to use the slightly better tech mining mod. Elevate your Starsector gameplay with the [0. 6 units of supplies. Just stay below 7. When I try to fight one, I just watch as my entire fleet overloads in less. If you add 2 to production, you would get 50% the value. • 4 yr. " ~ Folly of Greed, Jebidiah Exalted. Try insulated engines and augmented drive. an industry. Pteroma - Shield tanking cruiser, can pack quite a punch. 6. Keep in mind lowering fuel cap and the compromised storage would be extra rough, and that all these problems and low burn. Especially if its. and another 35K in the mining station's debris field. Magellan Protectorate. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. 5t4t35 • 1 yr. "After five years" is if you want to extract every last bit from a scattered ruin. Go to starsector r/starsector • by [deleted] View community ranking In the Top 5% of largest communities on Reddit. And a good amount of atrocities. Karl-Draigo Upstart Military Dictator • 4 yr. And to get the blueprints is exploring or tech mining. ticktockbent • 1 yr. Closer inspection may yield salvage. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Biofactory Embryos have a base price of 120 000 credits. ago. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option) Avoiding Luddic Path CellsA Star Fortress is a tough opponent by itself. He is now home with his family (Shore Beam Rolled) 100 yr old building. An in. But that's silly for most players. Advertisement Coins. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Phase ships have no profile at all, but they're usually uneconomical. 2D RPG/Trade/Fleet Combat Game. 3. Firing some, then waiting (or venting), then firing more with a heavy blaster will do more damage in the same time as a mining blaster just fired. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. Changed a file name to help Linux users. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. Still, if you have a lot of colonies. 431 votes, 33 comments. 95a was generally considered superior despite losing 5 OP, as it can fit a Railgun for shield-breaking. So, let’s start by taking a brief step back and looking at the kinds of ships there are in the game. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. In fact, it always pays for itself. Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuff. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. Author Topic: MOVED: [0. in the first month. Fortunately console commands can help remedy things when my sector just didn't get (a lot of) certain. Tools, guides, and other resources. 96a Updat…Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. Well, in base game the omega are out there. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3. Admiral Posts: 1560 [0. 91, 0. [deleted] • 2 yr. 1a] Better Colonies 1. r/starsector • tech mining with alpha core. On a few worlds I found vast ruins and therefore decided to set up tech mining, directed it to my main colony, and let it go. Content Unlocking Missions is a lightweight mod for those who want the 13 vanilla main menu missions to impact the campaign layer. 1] Slightly Better Tech-Mining (Read 685 times) Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. 95 and am not comfortable with switching (Plus all the tutorials are in . Now, humanity is reduced to about 20 star systems in a sector that they used to rule entirely, split between. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and produces low tech ships Interstellar imperium: somewhat small faction mod. They are good for twitch streamers to avoid distractions during a steam. Low-tech favors ballistic weapons and armor. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. TT's answer to the Monitor, but with a lot more bite. Otherwise it sucks. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. EDIT: 2 hours later (mar 1, 207; 1 month report) Monthly salary report: ~48,000cr paid; 83,000cr received. 7. melanion5 • 1 yr. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. 1 / 2. Sometimes the various factions will give you missions for derelicts, probes or whatever. 96,. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. It randomly spawns in mines near to enemy ships. I only use retribution cuz its 35-ish super a month during Exploration (avoiding high warning beacons) because my paragon is like 60/month so its good for that (rest fleet just frigates/destroyers and salvage+cargo+fuel) otherwise I think the paragon is better. So it looks like by the time you start getting the combed message you're down to between 25% to 50% chance of still discovering items, and by thoroughly combed you're done to below 25%. Low risk of losing a ship because the star fortress does all the tanking. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. The sustainable development, extraction, and production of critical minerals and energy resources fuels the technologies of the future, from electric vehicles to green energy. Since the Shrike has light armaments for a destroyer, high combat speed, and burn 10, it can be thought of more. Midline has a mix of both and has all of its guns on one side, plus a faster rotation speed. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. The base tech-mining in Starsector 0. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. I wouldn't have made it in time and this colony would have died off very early. 1a] Better Colonies 1. The first month is guaranteed to give special drops, the subsequent months give more monetary value in supplies than any other industry on a size 3 world (except mining 3/4 deposits with a +3 booster). Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. The Luddic Path is a faction in the Sector. Because it requires no crew, travel drive, or any kind of independent command core, the Gargoyle operates more effectively in combat than a free-flying hull of similar size. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. (EDIT, Thanks to u/pedro1_1 ). Battered and bruised miners are less useful. An outpost option is added in addition to "colonize" option for planets with ruins. To stop getting attacked by other factions, you need to destroy your production facilities like fuel production, mining, refining, light and heavy industry. I plopped down a planetary settlement on a world with Vast Ruins, placed an alpha core and made an improvement to stop depletion. okay, i check that later. Get a few dedicated cargo, fuel, and personell ships. when I started this game I roleplay as miner fleet I avoid all fight until I became rich. and ample ruins for tech-mining. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. Tech mining had the issue in the past of having a 0. 2/ costs upkeep credits. Xhan empire, there's a fun cosmic horror in the top left of the map. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. But to turn it into structure just go to D:\Starsector\starsector-core\data\campaign and open industries with WordPad and find techmining,Tech-Mining,30,45,,2,,,"techmining, industry, industrial" and. Check close by the star/black hole, all the planets, rings, asteroids, and warp points. It used to be called Starfarer. +1 production (Mining). Premium Powerups . - Project 648H - High tech self-propelled battlestation; main. Similar question for light industry and refining and whatnot. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. . | 105 followers on LinkedIn. Bellow are pictures of the system and the distance between the two systems (the upper being the system I've currently colonized) Colonized sector with the mining hub of Echion. And the depletion counter is very handy. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. Heavy Industry and Fuel Production pretty much need their own dedicated planets. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. The planet is for the main quest, the Hamatsu (the derelict Venture cruiser) and Ziggurat are just secondary objectives. Seems like it could be alright on cryovolcanic planets, my biggest issue with it is the crew/machine loss and ship damage. 95), My Tech Mining Industry in a pop. See moreAdmiral Posts: 1560 [0. Can't mine in vanilla. Compared to installing a Beta core for the maintenance cost reduction*, this is the only thing an alpha core gives you. The Mess is from the Hazard Mining Incorporated mod. It's an industry. Independent-Gur1617 • 3 mo. Re: [0. Planetary Ruins - Provide loot and allow for building of the Tech Mining colony item which can rarely spawn rare ships and blueprints. Find the perfect mod to enhance your gaming experience today. It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics. Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. 50K subscribers in the starsector community. Go to starsector r/starsector. Now it, as was intended, drops the same value of goods, just of a better quality. starship legends- give ships and crew some personality. AI Cores are rare loot items found during salvage. 51K subscribers in the starsector community. edit: so for world 2 I would have mining, refining, heavy industry +1 one of your choice. Starsector 0. Self-explanatory. 6. Kadur remmnat, Secrets of the Frontier, Heavy Mining Industries, Brighton federation, Star Federation, and tahlan shipworks. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3. Re: [0. -This broke colony competition since factions cant research or upgrade their buildings too and if they colonized a new system they will be stuck on a shitty tier one building. r/starsector • tech mining with alpha core. Stardeus is a base building space colony simulator where you have to rebuild a ruined spaceship to save the remains of lost human kind, and resume the journey to find a new home. culann is the only one with heavy industry so therefore its the only one that can drop without intervention*. Valheim Genshin. Very good ships that are good all rounders; space Romans? Junkyard dogs: some what sizable faction mod with very good low tech ships. Basically follow the above guide. Setting up a colony with tech mining has a net cost of $135,000. However, they can be turned in directly by talking to administrators/base commanders of any faction except the pirates, providing various. PS: Mercy system, there's an abandoned station at the edge of the system that you can see on the. Hardly useless. ago. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. Wow, Hypershunt Tap would actually be good on this planet. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. Advertisement Coins. Cadmus (top), the mining hub and currently developing colony, and Carcus (bottom) the potential farming hub and holder of a domain era coms relay. Other industries need higher population counts to be effective. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. Diplomacy events see faction relationships changing over time. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 1 a -RC6. Finding a gas giant with abundant/plentiful volatiles is just about the only way to get enough volatiles for the safe operation of the fusion lamp & coronal hypershunt: super powerful endgame colony tech. Where you see Yellow is Vapor Barrier and Mesh is where I was 5 mins before. nexerelin is like THE mod for starsector, all the other mods are sorta built with it in mind, so it. The ore mined should cover the maintenance cost, so I intended to just build the station and the sling and forget about it (unless I use it for something else a little more important)Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods.